The built-in timers follow shared game schedules automatically and keep their place when you refresh the page. They use your device clock, with an online time correction when available.
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Blueprint Drops: Kyber counts down to :15 past each hour, Mythic to :55, and Stellar to :05 and :35. Each timer starts its next countdown after a drop.
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World Event: Counts down to the next event, then shows World Event Active with 5 minutes remaining. When the event ends, a new 30-minute countdown begins. This cycle repeats automatically.
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Choose Visible Timers: Open the gear on any built-in timer, or the header's TIMERS button, and check the timers you want to display. Use the up/down arrows to arrange them. Your order is saved in this browser and shared with PiP. Hidden timers keep running; enabled alarms still sound. The TIMERS button stays available even if you hide every timer.
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Alarm Bells: Toggle a bell to enable its chime. In Timer Settings, set the remaining minutes and seconds when each alarm should sound (default 1:00). Choices are saved and shared with picture in picture. World Event warns before its next start. For custom intervals shorter than the warning, the chime sounds one second after the cycle starts.
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Picture in Picture: Click the PiP symbol on any timer to open one floating window containing all your selected timers. Display choices update the open window too. In Chrome or Edge, the gear and bell controls also work inside PiP. Click a PiP symbol again to close it.
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Your timers: Open TIMERS → Your timers / + Add timer to start blank, copy a built-in timer, or duplicate one of your timers. Set its name, repeat interval, color, and alarm warning (default 1:00). Tap Color for a wheel, brightness slider, basic colors, and a live preview; choose Use color, then save the timer. Colors carry into PiP, backups, and shared presets. For events with an active period, set the waiting interval and active duration. Every timer runs independently and keeps its schedule across reloads.
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Sync with game: Click a timer's sync button when the game countdown restarts. One click starts that timer at its full saved repeat interval (or waiting interval for timers with an active period). Other timers keep running. If you clicked accidentally, Undo is available for 15 seconds and restores the original schedule. To set a specific remaining time or phase, use the gear and check "Match remaining time in game when saving." Each timer has its own bell, gear, and sync control, also available in Document PiP. Alarms warn before the next event starts. You can hide built-in timers and use your own replacements; timers do not automatically read game updates.
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Timer backups: Export and Import save or move your personal timers, including their schedules, visibility, and alarms. Review the import before adding copies to your existing timers. Saved data belongs to this browser and site address. Previous active events keep their schedule; inactive saved profiles become hidden timers with alarms off.
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Share presets: In Your timers, choose Share presets, select timers, and copy the text or download a file to send. Recipients paste the text or choose the file in Import timers, review it, and add independent copies. Presets retain the shared schedules and alarm warnings, but start visible with bells off. To share a built-in schedule, first copy it into Your timers.